Professional Work
Dungeon Defenders 2 (2012 - present)
As a world builder working in Dungeon Defenders 2, I'm in charge of world building the Dungeon Defenders 2 levels.
I'm responsible for polishing the levels, adding assets made by artists and creating all type of 3D meshes such as grounds, walls, ceilings, buildings, new deco, optimized modular assets, LOD meshes, etc...
I'm also responsible sometimes for doing some optimizations, lighting passes and creating collisions.
Some 3D assets in screenshots made by artists:
David Decoster
Zack Smith
Robbie Reed
Jordan Kerbow
I'm responsible for polishing the levels, adding assets made by artists and creating all type of 3D meshes such as grounds, walls, ceilings, buildings, new deco, optimized modular assets, LOD meshes, etc...
I'm also responsible sometimes for doing some optimizations, lighting passes and creating collisions.
Some 3D assets in screenshots made by artists:
David Decoster
Zack Smith
Robbie Reed
Jordan Kerbow
Levels
Example of work (coming soon)
Dungeon Defenders (2012)
Unreal Tournament 2004 (2005)
I was contracted by Epic Games for developing a map for the UT2004 bonus pack 2.
I was responsible of doing all the BSP layout, polishing, lighting, collision and pathing of the level. The level I did for this bonus pack was called DM-BP2-Calandras.
I was responsible of doing all the BSP layout, polishing, lighting, collision and pathing of the level. The level I did for this bonus pack was called DM-BP2-Calandras.
Personal Work
Unreal Tournament 3 (2007-2009)
All these levels were done for the CBP3 (community bonus pack for unreal tournament 3).
The CBP is an ongoing Unreal community level design team that released multiplayer maps for UT3.
Won several awards & recognitions with most of them in the MSUC (make something unreal contest).
The CBP is an ongoing Unreal community level design team that released multiplayer maps for UT3.
Won several awards & recognitions with most of them in the MSUC (make something unreal contest).